Past Clinic Projects, Computer Science Page 11
Project | Department | Sponsor | Year |
---|---|---|---|
Flight Artificial Intelligent Router (FLAIR) | Computer Science/Engineering | Teledyne Controls | 2015–16 |
Atomistic Simulations of White Dwarf Dynamics | Computer Science/Physics | Lawrence Livermore National Laboratory | 2015–16 |
Predicting Customer Behavior from Credit Card Transactions | Computer Science | American Express | 2015–16 |
Indoor Mapping with Bluetooth Beacons | Computer Science | Gimbal | 2015–16 |
Location-Aware Data Sharing Between Devices | Computer Science | Intel Corporation | 2015–16 |
Simple Real-Time Data Analysis System | Computer Science | Laserfiche | 2015–16 |
Understanding Detailed Memory Performance Data | Computer Science | Lawrence Livermore National Laboratory | 2015–16 |
Procedural Dynamic HDR Sky Rendering in Video Games | Computer Science | Microsoft Turn10 Studios | 2015–16 |
Image Tagging Platform | Computer Science | Time Inc. | 2014–15 |
Design and Analysis of RNA Molecules with Diverse Folding Pathways | Computer Science | University of British Columbia | 2014–15 |
Detecting Location Intent From Context | Computer Science | Yelp Inc. | 2014–15 |
Understanding and Preventing Threat Through Security Data Analysis | Computer Science/Mathematics | Rapid7 Inc. | 2014–15 |
Mapping for Microscopes: Automatic Processing of Apatite Images | Computer Science | Apatite to Zircon Inc. | 2014–15 |
Design and Implementation of a Next-Generation Software System for Non-Human Primate Testing | Computer Science | Dart NeuroScience LLC | 2014–15 |
Geographic Relevance for Travel Search | Computer Science | Expedia Inc. | 2014–15 |
PC-Based Home Automation | Computer Science | Intel Corporation | 2014–15 |
Software-Defined Network Taps | Computer Science | Ixia | 2014–15 |
Conduit: Scientific Data Exchange for HPC Simulations | Computer Science | Lawrence Livermore National Laboratory | 2014–15 |
Improving LinkedIn’s Graph Software Load Balancer | Computer Science | 2014–15 | |
Gaming Reality: Real-World 3D Models in Interactive Media | Computer Science | Matterport | 2014–15 |