Past Clinic Projects, Computer Science Page 11
| Project | Department | Sponsor | Year |
|---|---|---|---|
| Flight Artificial Intelligent Router (FLAIR) | Computer Science/Engineering | Teledyne Controls | 2015–16 |
| Atomistic Simulations of White Dwarf Dynamics | Computer Science/Physics | Lawrence Livermore National Laboratory | 2015–16 |
| Predicting Customer Behavior from Credit Card Transactions | Computer Science | American Express | 2015–16 |
| Indoor Mapping with Bluetooth Beacons | Computer Science | Gimbal | 2015–16 |
| Location-Aware Data Sharing Between Devices | Computer Science | Intel Corporation | 2015–16 |
| Simple Real-Time Data Analysis System | Computer Science | Laserfiche | 2015–16 |
| Understanding Detailed Memory Performance Data | Computer Science | Lawrence Livermore National Laboratory | 2015–16 |
| Procedural Dynamic HDR Sky Rendering in Video Games | Computer Science | Microsoft Turn10 Studios | 2015–16 |
| Image Tagging Platform | Computer Science | Time Inc. | 2014–15 |
| Design and Analysis of RNA Molecules with Diverse Folding Pathways | Computer Science | University of British Columbia | 2014–15 |
| Detecting Location Intent From Context | Computer Science | Yelp Inc. | 2014–15 |
| Understanding and Preventing Threat Through Security Data Analysis | Computer Science/Mathematics | Rapid7 Inc. | 2014–15 |
| Mapping for Microscopes: Automatic Processing of Apatite Images | Computer Science | Apatite to Zircon Inc. | 2014–15 |
| Design and Implementation of a Next-Generation Software System for Non-Human Primate Testing | Computer Science | Dart NeuroScience LLC | 2014–15 |
| Geographic Relevance for Travel Search | Computer Science | Expedia Inc. | 2014–15 |
| PC-Based Home Automation | Computer Science | Intel Corporation | 2014–15 |
| Software-Defined Network Taps | Computer Science | Ixia | 2014–15 |
| Conduit: Scientific Data Exchange for HPC Simulations | Computer Science | Lawrence Livermore National Laboratory | 2014–15 |
| Improving LinkedIn’s Graph Software Load Balancer | Computer Science | 2014–15 | |
| Gaming Reality: Real-World 3D Models in Interactive Media | Computer Science | Matterport | 2014–15 |